Expand description

Parrot

A repeated middleware layer

About

Parrot is more or less a re-implementation of easygpu for pigeon. Hence its development is primarily driven by the demands of pigeon. It deals with some of the boilerplate code that comes with wgpu and provides various wrappers around wgpu’s types so they are easier to work with, while still giving you control. Parrot isn’t magic and requires you understand wgpu well enough to be used properly.

Usage

Before using parrot I recommend reading learn wgpu as it’s an excellent resource to get you aquainted with wgpu and how it works. As a basic setup you will create a wgpu instance and a window using winit and then a Painter. From there it is up to you.

fn main() {
    // Initialise the logging output at info level only from parrot
    env_logger::builder().filter_module("pigeon_parrot", log::LevelFilter::Info).init();
    // Create an event loop
    let event_loop = winit::event_loop::EventLoop::new();
    // Create a window to draw to
    let window = winit::window::WindowBuilder::new().with_title("Triangle :D").build(&event_loop).unwrap();
    // Create a wgpu instance
    let instance = wgpu::Instance::new(wgpu::Backends::GL);
    let surface = unsafe { instance.create_surface(&window) };
    // Create the painter
    let mut painter = pollster::block_on(parrot::Painter::for_surface(surface, &instance, 1)).unwrap();
    // Get the size of the window
    let winsize = window.inner_size();
    // Get the preferred texture format for the surface
   let pref_format = painter.preferred_format();
    // Configure the surface
    painter.configure(euclid::Size2D::new(winsize.width, winsize.height), wgpu::PresentMode::Fifo, pref_format);
    // ...
}

I have created some examples (in the examples folder) that demonstrate parrots capabilities and will hopefully give you an idea of how to use parrot. To run them use cargo run --example=ExampleNameHere

Re-exports

pub use pipeline::Plumber;
pub use pipeline::PipelineCore;
pub use pipeline::PipelineDescription;
pub use painter::RenderPassExtention;
pub use painter::Painter;
pub use texture::Texture;
pub use sampler::Sampler;
pub use buffers::*;
pub use color::*;
pub use device::Device;

Modules